#ifndef __BLUE_GAME_OF_DEATH_H__
#define __BLUE_GAME_OF_DEATH_H__

#include "definitions.h"

namespace BGOD
{

//    typedef void (*DrawFunction) ();

//    class World;
//	class Event;
//	class Command;
//		class KeyCommand;
    class Object;
//		class DynamicObject;
//		    class CollidableObject;
//			    class Character;
//				    class Player;

//		class Camera;
		class LightSource;
//		class Map;

//    //Formas geo
//    class Cube;
//	class Sphere;
//	class Plane;

    class Point;
		class Vector;


//    //Utiliy classes
    class Texture;
//    template <class T> class Proc;
//    template <class T> class Node;
//    template <class T> class List;

//    //
//    class Guy;
//    class Event;
//    class ModelObject;

};

#endif

